Thursday, October 27, 2011

10 27 11 DEMO REEL REVIEW

CASTLEFORTE http://www.behance.net/gallery/Castleforte-2011-Demo-Reel/1340111




Castleforte

I liked how Castleforte's title cards are name tags. I could do something clever like that for my title cards instead of plain text. Like these demo reels, I should treat the title cards as an animation/piece as well. That way, my reel won't look less academic and dull. What also worked was having the title cards tilted which gives the artist character. It shows that he/she has personality. The title card should be handed like one is introducing their self to the viewer. It is the first impression of the artist and demo reel. There was a lot of interesting work in this reel, however, I felt it is too long.


Sean Martin

This is a solid demo reel, but I would like to include my name and what I do in the opening title card vs only showing that at the end. I will also try to edit my demo reel length to a time length close to this one. The length of all the clips are consistent with each other giving the reel a smooth, steady pace. I was also drawn to this reel because it immediately jumps into his work.


Timbuktoons

The transition into the boy's hand into the next shot worked well. Incorporating more transitions like that to connect each of my separate works in the demo reel will make it stronger and unify the pieces. I was drawn to this reel because it is a 2d animation reel.

Saturday, October 22, 2011

CALENDER UPDATE:

http://areaxxxxxxx.blogspot.com/2011/10/bfa-completion-calender.html

SELF CRITIQUE ON PRESENTATION

In the presentation I said I started drawing when I was bored around the house. I will won't say that again. I sold myself and drawing short by saying that. That statement diminishes the passion I have for drawing because I didn't draw only when I was bored. I drew all the time for fun! I wasn't bored because I was flooded with ideas to draw! 80% of my free time was spent drawing. That was like telling a horrible lie on myself. I will never say that again.

Also, there were moments where I was at a lost for words trying to explain my thoughts and constantly said sort of. Next time I will not say sort of so repetitively. Instead, I will pause just pause, and recover smoother. I will also try to avoid saying like too much.

I will remember to engage the audience throughout the presentation by making eye contact with everyone in the room, and showing confident body language. If I show that I am comfortable with sharing my content and ideas then my audience will be more engaged. After doing these presentations I am understanding how the speaker and the audience play off of each other emotionally, and because of that, there is a lot of potential for one to direct an audience through a presentation and make them feel as passionate about the content as the speaker.

Next time I will make a smoother transition to showing my personal work. Instead of waiting until the later part of the presentation to click through preview, I can have the images in a slideshow or have a still already full screen at the beginning of the presentation.

I have to shorten my demo reel. In the critique the class suggested shortening the pixellation fight scene. I will cut some of that. I may also shorten the 1st clip on the demo reel as well.







Monday, October 10, 2011

QUALIFICATIONS:

team player/ willing to learn/passion for animating

storyboarding

character design (turn arounds, 3rd qrt/profile etc.)

hand painted stop motion animation: Toonboom/paper

3d stopmotion

backgrounds/environment

animatic

can draw/color/paint from observation

can use variety of mediums: acrylic/oil paint/conte'/charcoal/pencil/ink/scratchboard digital painting (photoshop)

EXPERIENCES:

meet deadlines


completed 3D stopmotion animation (built armeture) using i stopmotion sculpted & baked/painted parts using super sculpty

hand drawn/painted using black and white acrylic paint, and conte' in i stopmotion

2D cut out animation in Toonboom & After Effects

edited video footage in Final Cut Pro & AfterEffects

used Maya Autodesk 2008 3D demo reel/camera animation/key framing/basic modeling animation (key framing)

Photoshop: penciling/inking/coloring/digital painting/animating/exporting video & gathered images

installation: animation loop projected on wall covered in layers of cardboard in 90s room

promotion of installation show

shooting/taping footage

setting up 3 point/lighting on sets

storyboarding/character designs/ animatic/ key animation/in-betweening for

own/collaboration

built DVDs/setting menus & buttons using DVD Pro














Myrtle Powell Bowld EuropeanTravel Fellowship Brainstorm#2

I would like to study with Ankama Animations in France.

work with mode 2 (learn more about graffiti/ graffiti overseas/ doing murals/ using aerosol/ improve in drawing/ working w/ Mode 2 will improve hand drawing skills

do 2d/hand drawn animation/ they use Toonboom. There I can expand my Toonboom skills while getting hands on experience on animation projects and observe and work in-house at animation studio.
What draws me to their work: Ex: How they mastered combining 2D cut out w/ hand drawn characters w/ outlines. I struggled with that in my previous classes.
Amazed by how they fit so much detailed animation into a 28/30 min show

work with stopmotion crew BLU


WHAT I WANT TO LEARN AND IMPROVE ON:

learn how to do: effects animation (smoke/ water/fire/wind blowing something/explosions/debris scattering/lightning glowing (special effects)
I mainly want to work on key animation/inbetweening/hand drawn & 2D animation

become better/faster at drawing & animating

understanding of how long each process takes--though they vary, I would like to know a specific estimate for a (30 min show/short/feature film--so I can better pace myself when working on my own stuff w/ industry time frame/constraints

I eventually want to direct/animate my own films. Understanding and getting hands on experience in each step will put me closer to becoming a better animator. By attaining these skills, I will one day be able to lead a team through the production of an extremely cool animation.

I want to come back being able to animate at extreme levels of detail w/ fluid movement in which viewers can feel weight etc. of the moving characters using hand drawn animation, and do so at a fast pace.

EX of desired skill level Gurren Lagaan key animation:























European travel fellowship options

Link to list of animation and video game developing companies throughout Europe.

Tuesday, October 4, 2011

UPDATED bfa completion calender

FALL SEMESTER: OCTOBER 1 – DEC 12 /DATE: 10/25/11/ DAYS LEFT IN SEM: 51

DAYS LEFT UNTIL NEXT PART: 19

OCT: 1-31

ANIMATIC

KEY ANIMATION


NOV: 1-30/DAYS LEFT IN MONTH:21

FINISHED STILL OF NEIGHBORHOOD

FINISHED STILL OF IMAGINATION

COLOR PLAYER 2

FINISHED STILL OF NEIGHBORHOOD AFTER IMAGINATION

DRAW AND COMPLETE FLATS ON BACKGROUNDS


DEC: 1-12 LAST DAY OF FALL CLASSES (12 DAYS)

ALL BACKGROUNDS DRAWN COLORS FOR SHOTS DECIDED


WINTER BREAK/ DEC 13 – JAN 16/ DAYS TOTAL: 37

DEC: 13 – 31 (21 DAYS) JAN: 1-16 (16 DAYS)

ANIMATE

PAINT BACKGROUNDS


SPRING SEMESTER/JAN 17-MAY 7/ DAYS TOTAL: 105

JAN: 15-31 (16 DAYS) + FEB: 1-29 (29 DAYS) = 45 DAYS TOTAL

COMPLETE POST PRODUCTION:

EFFECTS ANIMATION (EX: GLOWING)

SOUND

TITLE CARDS-OPENING/END

PREPARING DVD-DESIGN MENU/ BUTTONS ETC.


FEB: 29

BE DONE WITH POST PRODUCTION